Digital Clay

Designing and testing human computer interaction: A case study in virtual clay modelling

Designing and testing human computer interaction: A case study in virtual clay modelling

In this paper we present an interaction design method that starts from the user and his task. This implies that the designer has to develop perceivable actions for the user, based on the task to perform and the perceptual-motor skills of the user. Technical or time constraints of the design project must not hamper the […]

Real-time particle based Virtual Sculpturing

Real-time particle based Virtual Sculpturing

Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real Surface

Virtual Clay Modeling Using Adaptive Distance Fields

Haptics-Based Volumetric Modeling Using Dynamic Spline-Based Implicit Functions

Haptics-Based Volumetric Modeling Using Dynamic Spline-Based Implicit Functions

Seamless integration of virtual reality in habitual workplaces

Phisically-Based Operators for Virtual Clay Modeling in a collaborative Virtual Design Environment

Towards Immersive Clay Modeling: Interactive Modeling with Octrees

Haptic Rendering – Beyond Visual Computing

Interactive Global and Local Deformations for Virtual Clay

Incorporating the FreeForm Haptic Modelling System into New Product Development

Incorporating the FreeForm Haptic Modelling System into New Product Development

The work presented in this paper is taken from a research project that investigates modelling and design with particular reference to industrial design and the use of different media and tools for product form-giving. The paper draws on collaborative work

Sweepers: Swept User-Defined Tools for Modeling by Deformation

Haptic Rendering: Introductory Concepts

Haptic Rendering: Introductory Concepts

Finger Sculpting with Digital Clay

High-Fidelity Haptic Synthesis of Contact with Deformable Bodies

High-Fidelity Haptic Synthesis of Contact with Deformable Bodies


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