3D Tutorials

Concept Car Sketching in 3D

Concept Car Sketching in 3D – part 1

In this time-lapsed video design instructor David Bentley whows how to sketch a car body in 3D using the digital scultping tools of ZBrush.

3D Modeling Ear Buds in Rhino

3D Modeling Ear Buds in Rhino

In this 40 minutes video tutorial concept designer and instructor Kyle Houchens shows how to create a product 3D model starting from a reference sketch.

Freeform Modeling in Rhino

Freeform Modeling in Rhino

In this one-hour webinar James Carruthers of Hydraulic Design shows his basic modeling workflow, as well as a few advanced tricks for modeling complex freeform shapes in Rhino.

Modeling the 1936 Mercedes-Benz 540K

Modeling the 1936 Mercedes-Benz 540K

A general overview of the modeling and rendering process of a Mercedes-Benz from the 1930s. Done in Autodesk 3ds Max.

Making of the Citroën Lacoste Concept

Making of the Citroën Lacoste Concept

An article that gives an overview of the 3D workflow process used by Charles-Antoine d’Autichamp for creating the photorealistic images used in the official press release of the 2010 Citroën Lacoste Concept.

Audi R8 3D modeling tutorial

Audi R8 3D modeling tutorial

A YouTube playlist of videos showing the modeling process of an Audi R8 using polygonal subdivision surfaces modeling in MODO.

2032 Hot Rod design tutorial

2032 Hot Rod design tutorial

In this 32 minute video concept designer Scott Robertson shows some insights on the design development of his futuristic hot rod design, from a sketch to a 3D model.

Automotive interior concept design modeling

Automotive interior concept design modeling

In this video demonstration Gary Fitzgerald goes over his method of “Slash Modeling” for design studies of an automotive door paneling/interior. Done with MODO 701.

Jaroslav Rassadin on industrial design software

Jaroslav Rassadin on industrial design software

An article that covers some of the basics of 3D modeling software for industrial and transportation design (link to the automated English translation).

How to approach modeling with T-Splines

How to approach modeling with T-Splines

A video clip from a T-Splines webinar, where Sky Greenawalt and Kyle Houchens discuss approaches to 3D modeling using T-Splines in Rhino.

Building the Lamborghini Egoista 3D Model

Building the Lamborghini Egoista 3D Model

An article on the 3D modeling process of a mid-resolution polygonal version of the Lamborghini Egoista. Done in Blender.

Empowering the Burn to Design: A Creative Journey from 2D to 3D

Empowering the Burn to Design: A Creative Journey from 2D to 3D

In this lecture from Autodesk University 2012, vehicle designer Pete Blades shows his workflows for quickly creating concepts using SketchbookPro and Alias Automotive.

Vehicle Design in ZBrush (UPDATED)

Vehicle Design in ZBrush (UPDATED)

(UPDATED WITH NEW VIDEOS) A video tutorial series where design instructor David Bentley explains a complete workflow for creating a 3D concept car model sketch using hard surface modeling and sculpting techniques in ZBrush.

Autodesk Alias: Making the Discovery

Autodesk Alias: Making the Discovery

A video presentation from Autodesk University 2012 covering the ideation and design process inside Autodesk Alias. Requires free registration.

Vehicle modeling with T-Splines for Rhino 3D

Vehicle modeling with T-Splines for Rhino 3D

A 30 minute tutorial where instructor Kyle Houchens explains how to use T-Splines’ polygonal modeling to create different hood scoops.

Making of the

Making of the ‘Speed Demon’

This tutorial gives a general overview of the 3D modeling and rendering process of a 1930s sportscar inspired from the Aston Martin Ulster. Done in 3ds Max 2009 and VRay.

Align Tools in Autodesk Alias 2012

Align Tools in Autodesk Alias 2012

A set of five official Autodesk videos by Barry Kimball showing the Align tool capabilities in Alias 2012.

Audi S5 3D modeling in Alias

Audi S5 3D modeling in Alias – video sessions

A set of videos by Renault design chief Romain Chevalier, showcasing the surface setup for the side and fender, design for highlights and G2 surface continuity.


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